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Hold my beer - Roadmap 2
July 12, 2024
by
Mucusinator
Sooooooo.... To expand the game and add more things, I'm going to have to rewrite everything. Which will take a bit, but is better than trying to adapt all I have right now, game jam code is uh, well,...
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Released 1.3 Hold my beer - Roadmap 1
July 12, 2024
by
Mucusinator
Rather than procrastinate on audio and hold this back, I'm just going to release this update. Major changes for 1.3 is the art, auto transports, tutorial, and music. This update does *not* balance the...
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Hold my beer - Roadmap 1
June 11, 2024
by
Mucusinator
1
If you can call looking 3 meters down the road a roadmap, then sure. Now that the jam period is over I can apply more drastic updates, here's my current plan. #1 Finish the current pass of ingame grap...
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HTML Build uploaded
June 06, 2024
by
Mucusinator
The game is now playable in the browser, The only real change I made to get it to work was adding that initial button for people to click so it plays sound. It still doesn't run nearly as nicely as th...
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1.2 Bug fixing patch
June 06, 2024
by
Mucusinator
- I think I fixed "enemies stop spawning in sector 2" but I was never able to repro it in the first place which makes me quite sad. So extra checks have been added and hopefully that'll do the trick -...
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1.1 Bug fixing patch
June 04, 2024
by
Mucusinator
#bugfixes
1.1 bug fixing notes - Fixed the passive income text and values - previously was multiplying the amount using an incorrect number. Fixed audio volume - previously started the music at full volume and...
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